Digital Contents Pavilion
The pavilion fundamentally unfolds the progress of China‘s cultural products in overseas markets and the achievements of the National Cultural Export Center of Zhejiang Province in recent years, covering digital publishing, digital literature, digital collections, digital audio/video, e-sports, interactive entertainment, etc. The whole structure can be divided into three zones, each for digital games/animation, digital film and television/audio/video/entertainment, and digital publishing/media.
Digital Games/Animation. The module gives a focus on digital animation, digital comics, digital games, e-sports development, e-sports competition operations, etc.
Digital Film/TV/Entertainment. The module involves digital entertainment, digital film and television production, digital audio, network video, mobile video, movies, TV dramas and other content production, technical services, and copyright trading, etc.
Digital Publishing/Media. It covers digital media, digital publishing and distribution, NFT, etc.